Still alive, despite appearances to the contrary. Work is insane, been travelling too much, and we’re expecting a new arrival in about five weeks, so no time for any personal writing. This is the first time in about four months I’ve been able to be at home for three weeks straight, massive proposals with utterly […]
Originally courtesy of PC Gamer:
50 of the Weirdest Moments in Gaming
Worth a laugh. He doesn’t mention Old Man Murray’s excellent take on what caused the death of adventure games, but there’s plenty of gold in there already.
Came across this link via King Lud IC, a gamer / game designer from Virginia:
List of Video Games that Break the Fourth Wall
The fourth wall is the invisible divide that separates the viewer from that being viewed. Subjects that break the fourth wall show self-awareness, such as in Contact DS (not mentioned in the Wikipedia […]
Damn good article about Ken Kutargi, creator of the PlayStation and pronouncer of madness:
http://www.eurogamer.net/article.php?article_id=75805
Talks about his life, his career, and his relationships within Sony.
I’ve decided which one I’ll get. After much internal debate, I’ve finalised on the Nikon D80. I’m planning on buying the body only and purchasing separately:
Nikkor Lens AF-S DX 18-70mm f3.5-4.5G IF-ED; and
Nikkor Lens AF 70-300mm f4-5.6G
According to Thom, the 18-70mm has far less chromatic aberration than the 18-135mm. So, while I’ll miss the extra […]
Some interesting things I came across:
A pictoral history of the controller (one for the kids or the nostalgics)
Gabe Newell (Valve’s Software Chief) has very poor opinions of the PS3 and high opinions of the Wii
In understanding games as a theoretical construct, it’s always useful to start by analysing their basic patterns. For those who can look beyond the medium itself and unearth the fundamental game within, it’s not surprising to know that some core gameplay elements really haven’t changed for the last few thousand years. Chess has a […]
If there was ever a clear demonstration of how the Internet has fundamentally changed our access to information, it’d be this:
http://www.vintagecomputing.com/index.php/archives/189
I never would have come across this twenty years ago. OK, the Super Nintendo wouldn’t have existed twenty years ago either, but it’s the principle.
If you haven’t already played it, do so. As long as you’re expecting a story and not a game, it’s very good. As a game, it’s not so good - the difficulty and dynamics are fairly poor. As a story though, it’s one of the most “mature” (in a story-telling sense, not […]
“When SimEarth came out I realized at the end that, God, this is like sitting in the cockpit of a 747 in a nose dive. That’s what it feels like to most players”
- Will Wright, discussing SimEarth
I remember playing it. Sounds about right, actually.
http://www.slackworks.com/~cog/writing/thesis/magic-crayons.php#3.4