The Fourth Wall: Breaking the divide between the game and the gamer

Posted on Friday 1 June 2007

Came across this link via King Lud IC, a gamer / game designer from Virginia:

The fourth wall is the invisible divide that separates the viewer from that being viewed. Subjects that break the fourth wall show self-awareness, such as in Contact DS (not mentioned in the Wikipedia article) when the professor talks directly to you, the player. Depending on how it’s handled, it’s either a cheap gag or a very effective post-modernist trick to change the perception of the viewer.

In games? Mostly a cheap gag. Still, it’s interesting to see the discussion.

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