Painful Windows Advertising

This has got to be one of the most painful product pieces I think I’ve ever seen.  It starts out pretty poorly, but just wait ’till she starts singing …

Home Theatre Setup: An introduction

A friend’s recently asked me how I made my home theatre sound so good. I’ve spent quite a bit of time setting up my home theatre system. Some would call it an obsession, I call it getting the most out of my system. :)

A surprising number of people are happy to drop a few thousand on a decent sound system and leave it there. After all, you’ve paid your money, it should sound good, shouldn’t it? It did in the store, after all - why should it be any different in the home?

Things aren’t quite that simple. Acoustics are a fickle beast and are notoriously sensitive to environmental conditions. Something as simple as shifting the angle of a single speaker by less than five degrees can easily change the position of the entire soundstage, voices can pop in and out of focus, and instruments can float around the room. Home theatre configuration is key to getting a good sound. And, it doesn’t stop there - you can actually make your speakers sound a whole order of magnitude better by understanding how your room characteristics affect the sound.

The best starting point is to just make sure your speakers are in the right places. If it’s a home theatre, follow the Dolby Guide. Key (and sometimes easy) points:

  • Try to make sure that your front speakers are neither too far apart nor too close to each other.
  • If you’re planning on listening to music and want to get the absolute most out of your system, you’ll need to sit in the primary position (on your couch directly between your two front speakers). Toe the two front speakers in so the tweeters on each point roughly at your ears (not your forehead).
  • If you’re only watching movies and have multiple seats in the room, leave the front speakers pointing directly at the wall behind you. You’ll lose fidelity in a stereo signal, but it won’t matter for most 5.1 encoded movies, as they use positional sound anyway.
  • Follow the positioning guide for your rear speakers - most people will put them behind the couch. That’s OK, but they’re actually better off to the side.
  • Make sure your centre channel is located above or below your TV directly in front of you. Ideally, angle it so it’s also pointing at head-height.
  • Keep everything located symmetrically around the room. Don’t have one speaker further to the left or right relative to the TV or yourself than the other one.
  • Make sure there’s nothing between your ears and the tweeters in each speakers. High frequencies are directional, and putting anything in between their source and you will significantly impact sound quality.
  • If you have a real subwoofer (one that you either built yourself or paid around a grand or more for), put it wherever. Bass is non-directional and you won’t actually lose much fidelity in practice even if it’s behind (or under) your couch. Ideally put it somewhere so it has a clean path to your ears, but it isn’t as essential as your other speakers.
  • If you have a home theatre in a box subwoofer, make sure it’s out in the open and pointing at your ears. Ideally, put it right next to (or under) your TV. Most home theatre in a box subwoofer actually aren’t - they don’t go deep enough to be a true subwoofer. As they emit higher frequencies, the sound they produce is quite directional. So, if you put it to the side or behind your couch, you’ll end up hearing things (like voices) coming from your front and behind you at the same time.

Follow those, and you’re off to a good start.  From there, the next most important things are understanding how:

  • to make sure everything’s configured correctly and volume levels are correct
  • acoustics are actually affected by your room
  • to determine how your room is colouring your sound
  • to fix your individual room characteristics to improve overall frequency response

Some people try to run their systems from a corner or in a non-symmetrical room. Neither is normally good nor easy to fix. You can actually get some acoustic benefits from a non-symmetrical room, but in most situations, it just degrades the quality.

Lessons learned: Landscapes are hard.

We went to Hanging Rock, Mt. Macedon, and Rupertswood Mansion on the weekend, per my suggestion, to try and get some decent shots.  No luck - landscapes are amazingly hard to capture.  The day wasn’t too bad, but the photos were very definitely disappointing:

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The biggest problem was the monochromatic look of everything - when you end up under the shade, everything’s green and grey.

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About the only decent shot from Hanging Rock was my first attempt at a panorama:
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Rupertswood Mansion was a little better, but still rather challenging.  Got a nice shot of some geese, but apart from that, mainly only cheap shots with the 50mm:

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So, what did I learn?  Quite a bit:

  • Having a large aperture doesn’t mean you have to use it.  Quite a few of the shots I took with the 50mm would probably have benefited from a wider depth of field.  They still turned out OK, but I think I would have preferred them a bit more if the focus area had been larger.
  • When the subject matter is boring, focus on composition.  It’s very possibly my eye, but the vast majority of what we saw was extremely boring.  Very nice in person (and very peaceful), but highly monochromatic, too large for the frame, too regular, and no variation in texture.  So, like a fool, I kept shooting and trying to fix the framing.  Not a hope - what I should have done was start thinking in black and white and focused on deliberately blowing highlights, given up on the 18-135mm and stuck with the 50mm alone, or basically attempted anything to vary my composition.
  • Never forget the gremlins are out to screw you up.  I actually shot two panoramas, but the first one screwed up because I forgot I had auto-ISO enabled.  So, even though the camera was on manual when I shot them (I’m not entirely dumb), the colour still varied between shots because the ISO jumped from 100 to 125 between them.  So, only one panorama was usable.  Which was a pity, really - I enjoyed how the one I took turned out, so I’ll have to try doing some more.

I got a few decent shots, but nowhere near my zoo visit.  I’m trying to recover some of the more average ones by playing around with black and white filters, but it’s like trying to polish a turd.  OK, maybe not that bad, but it’s close.

I figure I’ll hit the city this weekend and try to get some late afternoon / early evening shots.  Might take the tripod, too.

Other stuff I did over the weekend:

  • Finally bottled my beer - it’s been sitting in the vats for about a month.  I did another Cerveza and an Indian Pale Ale - will be very interesting to see how the second turns out.  They’d been sitting so long, every bottle but the first came out crystal clear.
  • Cleaned the yard, picked up dog poo, the usual.
  • Played some Lord of the Rings Online.

Stuff I need to do:

  • Finish off my second thoughts on Japan piece.
  • Populate my events calendar, my attempt to track what’s of interest photographically in Melbourne.  I need a dumping ground where I can put everything I come across that has interesting subject matter.
50 of the weirdest moments in gaming

Originally courtesy of PC Gamer:

Worth a laugh. He doesn’t mention Old Man Murray’s excellent take on what caused the death of adventure games, but there’s plenty of gold in there already.

The Fourth Wall: Breaking the divide between the game and the gamer

Came across this link via King Lud IC, a gamer / game designer from Virginia:

The fourth wall is the invisible divide that separates the viewer from that being viewed. Subjects that break the fourth wall show self-awareness, such as in Contact DS (not mentioned in the Wikipedia article) when the professor talks directly to you, the player. Depending on how it’s handled, it’s either a cheap gag or a very effective post-modernist trick to change the perception of the viewer.

In games? Mostly a cheap gag. Still, it’s interesting to see the discussion.